Giveaway Tuesday was born out of concern and welfare for my friends, as I had been blessed by others. I grew up the fourth of five boys and throughout my lifetime I have had the blessing of receiving hand-me-downs. These clothes became the staple of my wardrobe, because I don't have a sense of style. A dingle berry has more style than me.
Eventually, I had received enough clothes through family donations, gifts and on my own means that I had more than I needed. I cleaned out my closet one day, about 18 months ago, and had a bag ready to take to Deseret Industries when it hit me. I should give these clothes to people who I know. They will take care of them. And if they think they suck or don't fit, I can give them to people I don't know. It happened that day was a Tuesday. A fateful day. Also, Mowgli was wearing some items of my clothes a lot and I was tired of not having them in my closet, so this was a way he could win them too.
I called on my roommates and rather than just dumping a bunch of clothes on their laps, I created a game. Each person had to guess what item I was giving away (this has since changed to trivia questions.) and the winner would get the option of accepting the item. It was a marvelous fusion of love, success, and semi-okay fashionable clothes. Another man's trash is another man's treasure, right?
We've rotated the hosting. See, the person who hosts generally gets to give their items away and ask the questions. We don't do it every week. Sometimes we go a few weeks, but since its inception, we have upped the ante. Some real gems have been gotten and you feel good when you see someone wear a piece of clothing you liked and gave it away - because it either didn't fit just right or you wanted to see someone else smile.
If you're in the neighborhood on a Tuesday, come on in. One of the roommates will be hosting the party and there is at least one fantastic item on the block. Don't worry, the leftovers all end up a DI.
Showing posts with label game of the month. Show all posts
Showing posts with label game of the month. Show all posts
Game of the Month
It has been some time since I have issued a game of the month. They were supposed to be every month (hence the name), but that didn't work out. Sorry, but I haven't heard of any complaints.
GAME: It's in the eyes
OBJECTIVE: Make people unsure of your psychological state.
HOW TO PLAY: Periodically, especially when you have just met someone, widen your eyes, like you are in shock/seen a ghost/crazy, but make sure you mouth and face stay relatively the same. It makes people very uncomfortable looking at you. Then, inch closer to them. Widen eyes. Listen. Talk normally. Widen eyes. It should seem like you have a twitch.
My brother suggested this song and the song on the last post to me. Enjoy.
GAME: It's in the eyes
OBJECTIVE: Make people unsure of your psychological state.
HOW TO PLAY: Periodically, especially when you have just met someone, widen your eyes, like you are in shock/seen a ghost/crazy, but make sure you mouth and face stay relatively the same. It makes people very uncomfortable looking at you. Then, inch closer to them. Widen eyes. Listen. Talk normally. Widen eyes. It should seem like you have a twitch.
My brother suggested this song and the song on the last post to me. Enjoy.
Disparaging Remarks
I have been conducting a study, with the help of my associate Mr. Bowen, for the past few weeks that have led me to a profound conclusion-- humans hate when someone yells 'NO' at them. Yelling and the word 'NO', while mutually exclusive actions, when tied together and thrown like a bomb at a person, produces adverse effects. Yelling 'NO' causes: fear, anger, resentment, violence and a loss of behavioral control in humans. This is not limited to any age, race or gender. It seems that the majority, about 78% of participants, exhibited physical manifestations of affects, that were resulted from negative emotional damage incurred.
OF NOTE: This study was conducted exclusively in the Sugarhouse and North Salt Lake areas. All persons were yelled at from a car, at various speeds, even stopped. Both driver and passenger of the car yelled at random individuals as they were walking on the sidewalk or road.
To produce the most effective negative results, yellers should slow their vehicle down, avoid making eye contact or suspicion of lewd activities until persons are within close proximity. Yellers should then pronounce the 'NO' word with a loudness equal to an 11. This yell should be somewhat abrupt, allowing the individual/s to be shocked and act surprised accordingly. Physical manifestations may include: yelping, flared hands, gasps, abrupt head movements, jumping, clasping of ones chest and/or mouth, raised eyebrows, or hand waving/shaking.
Extreme rudeness and violence was shown in just two cases of the fifty or more tests. These were not only insightful but comical.
One individual was tested as he was entering into his car. The test participant caught up to the administrators of the test at a stop sign, proceeded to approach the vehicle from the drivers side with his car. The testee yelled various obscenities at the driver. He then attempted to spit onto the drivers car, made an obscene gesture at the administrators, and then fled the scene, almost hitting a small child and mother.
CONCLUSION: The patient was showed violent and aggressive behavior, even losing control of his decision-making systems, resulting in him disobeying traffic laws and putting the lives of others in danger. He was effectively shocked. His emotional damage led him to disregarding human life in a few moments.
Another patient was tested as she was running through a cross walk. The driver surprised her with his yell. She was not initially surprised, but cognitive reasoning soon subsided as she turned towards the experimental vehicle. She came towards the hood of the car, slammed her closed fist into the hood of said car and asked, "What the hell is your problem?" She then approached the passenger's window, as the driver was slowly idling forward, forcing her to move out of the way, and she asked, "Do you wanna go?" The driver drove away after the altercation.
CONCLUSION: Extreme violence was indicated. Patient showed threatening disposition. She was subject to a debased form of herself and deemed it necessary to combat administrators. She was effectively shocked. Emotional damages resulted in a lack of intelligence and primitave behavior.
Those willing to attempt to shock and disparage others by yelling 'NO' should be aware of the consequences. This damages people psychologically and may result in radical behavior. Testors should remain calm and cautious in the event of altercation.
OF NOTE: This study was conducted exclusively in the Sugarhouse and North Salt Lake areas. All persons were yelled at from a car, at various speeds, even stopped. Both driver and passenger of the car yelled at random individuals as they were walking on the sidewalk or road.
To produce the most effective negative results, yellers should slow their vehicle down, avoid making eye contact or suspicion of lewd activities until persons are within close proximity. Yellers should then pronounce the 'NO' word with a loudness equal to an 11. This yell should be somewhat abrupt, allowing the individual/s to be shocked and act surprised accordingly. Physical manifestations may include: yelping, flared hands, gasps, abrupt head movements, jumping, clasping of ones chest and/or mouth, raised eyebrows, or hand waving/shaking.
Extreme rudeness and violence was shown in just two cases of the fifty or more tests. These were not only insightful but comical.
One individual was tested as he was entering into his car. The test participant caught up to the administrators of the test at a stop sign, proceeded to approach the vehicle from the drivers side with his car. The testee yelled various obscenities at the driver. He then attempted to spit onto the drivers car, made an obscene gesture at the administrators, and then fled the scene, almost hitting a small child and mother.
CONCLUSION: The patient was showed violent and aggressive behavior, even losing control of his decision-making systems, resulting in him disobeying traffic laws and putting the lives of others in danger. He was effectively shocked. His emotional damage led him to disregarding human life in a few moments.
Another patient was tested as she was running through a cross walk. The driver surprised her with his yell. She was not initially surprised, but cognitive reasoning soon subsided as she turned towards the experimental vehicle. She came towards the hood of the car, slammed her closed fist into the hood of said car and asked, "What the hell is your problem?" She then approached the passenger's window, as the driver was slowly idling forward, forcing her to move out of the way, and she asked, "Do you wanna go?" The driver drove away after the altercation.
CONCLUSION: Extreme violence was indicated. Patient showed threatening disposition. She was subject to a debased form of herself and deemed it necessary to combat administrators. She was effectively shocked. Emotional damages resulted in a lack of intelligence and primitave behavior.
Those willing to attempt to shock and disparage others by yelling 'NO' should be aware of the consequences. This damages people psychologically and may result in radical behavior. Testors should remain calm and cautious in the event of altercation.
Game of the Month.
Text while walking. Then stop. In a busy hallway. Stay put. Finish that text.
Hopefully, you have a slide keyboard and all you write is "lol". That would be funny.
Or, if you are in a queue, just start texting as you can sense the line move.
Hopefully, you have a slide keyboard and all you write is "lol". That would be funny.
Or, if you are in a queue, just start texting as you can sense the line move.
Mashed up.
Game of the month.
The next time someone tries to explain a book/movie/person, really anything, they usually try to match that... noun to another noun that would help you, the listener, better understand. Like, the book 1984 is kinda like a Brave New World... or a short man is always 5'10". The fun part is making your own connection, especially when it's outlandish. You just take a piece of what they say and just butcher it with a semi close parallel.
For example, today a work this kid, Moses, was trying to explain the FX TV show Archer. Moses was like," The show is animated, but pretty crude humor. It's really funny. It's similar to The Venture Brothers." Then I was like, "So, it's more like American Dad with some Ren and Stimpy mixed in, but with a familiar feel of gym talk." Moses was like, "No. Not at all." But Moses is a quick dude. He responded, "It's more like Home Alone vs 24. Except the main character is like Rick Perry." Nicely done Moses. Nicely done.
Later that night a girl was explaining a book to me. All I heard was something about a large box, a maze, people fighting for their life, and love. She said it was like The Hunger Games. I retorted with Harry Potter 4, 2001: Space Odyssey, and a Skrillex concert. Needless to say, she quit telling me about books that she reads.
.... Think of the possibilities.... maybe this games sucks... you just have to be in the right mood. The key is to just keep making comparisons, over and over, just to make other people frustrated. Just piss people off. That's the point of all of these games.
The next time someone tries to explain a book/movie/person, really anything, they usually try to match that... noun to another noun that would help you, the listener, better understand. Like, the book 1984 is kinda like a Brave New World... or a short man is always 5'10". The fun part is making your own connection, especially when it's outlandish. You just take a piece of what they say and just butcher it with a semi close parallel.
For example, today a work this kid, Moses, was trying to explain the FX TV show Archer. Moses was like," The show is animated, but pretty crude humor. It's really funny. It's similar to The Venture Brothers." Then I was like, "So, it's more like American Dad with some Ren and Stimpy mixed in, but with a familiar feel of gym talk." Moses was like, "No. Not at all." But Moses is a quick dude. He responded, "It's more like Home Alone vs 24. Except the main character is like Rick Perry." Nicely done Moses. Nicely done.
Later that night a girl was explaining a book to me. All I heard was something about a large box, a maze, people fighting for their life, and love. She said it was like The Hunger Games. I retorted with Harry Potter 4, 2001: Space Odyssey, and a Skrillex concert. Needless to say, she quit telling me about books that she reads.
.... Think of the possibilities.... maybe this games sucks... you just have to be in the right mood. The key is to just keep making comparisons, over and over, just to make other people frustrated. Just piss people off. That's the point of all of these games.
November Game
The idea was conceived over a year ago.
Items needed: cell phone. Functioning toilet.
"Sometimes I throw my phone in the air and catch it just before it hits the water. Really cool game. Like Russian roulette..."
What do you do?
This is insane. French people are insane.
"So, what do you do?"
"I live on the edge of a blade everyday."
"What do you mean?"
"I, uh, try to fly..."
October Game
Trick-or-Treat. It's funny how that has become a statement, not a question. I wish kids had to do some trick in their felt buzz lighteryear costumes, then I could shut the door and eat the fun size snickers.
Location: College computer labs or a library
Option A: Turn off the monitors of the computers.
Result: Very funny watching people click the mouse over and over again, then move to another computer.
Option B: Make sure the computer has output speakers, or enable them. Turn up the volume as loud as you can.
Result: People broadcasting their music and videos. Uh-oh.
Option C: Talk really loud about uncomfortable things. OR make outlandish and embarrassing accusations about your friends or people around you.
Result: Make everyone feel awkward.
Option D: Fart. Do it. Do it. Do it.
Result: You will be ostracized from the academic community.
Location: College computer labs or a library
Option A: Turn off the monitors of the computers.
Result: Very funny watching people click the mouse over and over again, then move to another computer.
Option B: Make sure the computer has output speakers, or enable them. Turn up the volume as loud as you can.
Result: People broadcasting their music and videos. Uh-oh.
Option C: Talk really loud about uncomfortable things. OR make outlandish and embarrassing accusations about your friends or people around you.
Result: Make everyone feel awkward.
Option D: Fart. Do it. Do it. Do it.
Result: You will be ostracized from the academic community.
Septmeber Game of the Month
I couldn't wait for 10 pictures, which was my goal. I had to post it now, sorry. The game is to take pictures of people asleep. I'm pretty sure people saw me do this, but whateva. You just got "taken".
Super gratifying.
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| First victim. What a sucker. He might be praying actually. |
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| Lance. On my floor. Tuckered out. |
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| Stoned outta his mind. I love this one. Really like the pocket dive. |
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| Ohh. Cute. He has a heavy chin. Its can be exhausting. |
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| Comfortable, son? |
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| Nice improvisation with the blanket/sweater. Notice the dude in the back? |
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| Opened mouth. Mohawk. Purrrrfect. |
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| He's BACK! The face brace. Nice. |
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| These chairs have a spell. Is that a PSP on his lap? |
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| Nice, Drew. Nice. I got owned, again. |
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